Physics - Multi-Geometries
/2012-03-01 22:28/
Here is a shot experimenting with Tokomak Physics which is integrated into Jegas Game Classes
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Physics Demo
/2012-03-01 22:28/
JGC_PHYSICS integration wrapper for Tokomak Physics - This image is of the JGC RagDoll Demo and shows the JGC's Tokomak Physics animated, rigid and joints in action. The JGC is already integrated with Tokomak: Initialization, Timer Based Updates, and Animated and Rigid Body. Joints however are not integrated, but as this demo shows, its possible to call the Tokomak Physics API directly and mix and match how you access it: JGC or Directly - Use the right tool for the job.
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Demo's of New Tokomak Physics Support - (Microsoft's DirectX 9.x Required)
/2012-03-01 22:28/
Demonstration Executables -
Vehicular Fun Demo - Drive various "models" like cars, a bus, two 4x4 Monster trucks, a semi, and an exaggerated limo named the centipede!
Watch as an observer, various ragdolls falling down a staircase - OR - press one key to take the plunge yourself using the first-person point of view!
Falling Objects - Simple concept - but definitely shows off the Tokomak Physics at work!
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Ragdoll Physics Demo
/2012-03-01 22:28/
JGC_PHYSICS integration wrapper for Tokomak Physics - Another RagDoll Demo Screen Shot
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Vehicular Fun Physics Demo 1
/2012-03-01 22:28/
JGC_PHYSICS Example: This is one of the early screen shots of the vehicular fun demo. This shows the BASIC car doing one of its first jumps! (I don't think it made it if I recall LOL)
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Vehicular Fun Physics Demo 2
/2012-03-01 22:28/
JGC_PHYSICS Example: Here we have the vehicular fun demo which uses the integrated JGC physics primitives for the vehicle bodies, and directly calls the Tokomak API to get both Sensor (Form of raycast) functionality for where the "wheels" touch the ground and joint functionality for the Semi. when you try the demo, get into the semi, hitch up the trailer (H Key) then press the DELETE Key to lift the SEMI up. Especially using different observer views.
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Hawaii Kauai - USGS
/2012-03-01 22:28/
jgc_usgs USGSMapPaint Results: This shot is of the island Kauai in Hawaii. You are looking down on a 3D model containing well over a 600,000 poly here. How the shot was created:
- Aquiring the USGS GRIDFLOAT format of the satellite heightmap data of the island. The data set is rather large.
- A shader was selected for the texture blending: the shader used here supports four textures and blends them based on an alpha map.
- Select three textures to splat the island (not four because I wanted to keep one available for roads later).
Create a program that does only one function call: USGSMapPaint. This is the exe I run to "create" the alpha map for the shader.
- Load the USGS height data into a game engine terrain system.
- Load the textures: Sand, Grass, Rock and the Alpha Map created in step 5
- Load Shader and apply to terrain
- Take a screen shot because it looks neat!
this island is 20 miles across I believe, and this shot was taken after zooming really high up and looking down. I wonder how HIGH in feet or meters up you'd have to be in life to see that much of the island at once.
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Sample Alpha Map
/2012-03-01 22:29/
JGC_USGS Example of the USGSMapPaint function: This shot is one of my favorites. Look for the Hawaii Kauai island top view shot as a reference but this image is the alpha map used by the shader that did the texture splatting for that island shot. This graphic alpha map was created using a function located in the jgc_usgs.h file. It works like many terrain editors' Paint restraints: altitude, edge blending distance, angle restrictions - except its not a constraint! It allows you to procedurally paint the alpha map to your liking, and then use other tools for handpainting your particulars. Too much techno babble? Let me sum it up: The final result, that island shot, looks AWESOME! You should have seen it up close walking around in it!
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Shaderless Shading Draft 01
/2012-03-01 22:29/
JGC_JMESH Example: Shaderless Shading Experiment using the JGC_JMESH terrain class - Final Result.
I'm looking forward to revisiting this and getting things even smoother. I think with some modifications to the USGSMapPaint function, I should be able to devise an even higher "texture splatting" resolution. Note this technique is not TRUE texture splatting, and is actually a procedural mixing of textures that ultimately finish with "tiles" of textures you apply to your terrain. This technique does use more memory for texture data, however it frees up the GPU from constantly processing the same data redundantly. You have to consider your application, intended audience and intended graphics hardware to devise the best solution for your own games or applications.
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Shaderless Shading 1
/2012-03-01 22:29/
JGC_JMESH Example: Shaderless Shading Experiment using the JGC_JMESH terrain class - Part #1
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Shaderless Shading 2
/2012-03-01 22:29/
JGC_JMESH Example: Shaderless Shading Experiment using the JGC_JMESH terrain class - Part #2
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Shaderless Shading 3
/2012-03-01 22:29/
JGC_JMESH Example: Shaderless Shading Experiment using the JGC_JMESH terrain class - Part #3
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Shaderless Shading 4
/2012-03-01 22:29/
JGC_JMESH Example: Shaderless Shading Experiment using the JGC_JMESH terrain class - Part #4
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Evil Dude
/2012-03-02 11:24/
Work In Progress
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Shaderless Shading 5
/2012-03-01 22:30/
JGC_JMESH Example: Shaderless Shading Experiment using the JGC_JMESH terrain class - Part #5
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Tank Game - HomemadeTerrain Engine
/2012-03-01 22:30/
JGC_VMESH Example: This shot is one of the first USGS height maps I loaded into the JGC_VMESH terrain. Since this shot was taken in Version 2.0, the code to work with these exceptionally accurate and readily available data sets has become even easier. Version 3.X houses more utility functions to help your terrain media creation workflow.
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Man
/2012-03-02 11:24/
Work In Progress
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TankGame 01
/2012-03-01 22:30/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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TankGame 02 TurretTop
/2012-03-01 22:30/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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TankGame 03 Gunner
/2012-03-01 22:30/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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Killa-Roo
/2012-03-02 11:23/
Work In Progress
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TankGame 04 Driver
/2012-03-01 22:30/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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Cathulu
/2012-03-02 11:23/
Work In Progress
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TankGame 05 BulletChase
/2012-03-01 22:30/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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TankGame 06 DriveBy
/2012-03-01 22:31/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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Jegas, LLC presents Sat Dat Splat
/2012-03-01 22:37/
A utility to convert USGS Satellite imagery data to formats usable by all sorts of graphics and game making software.
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California Volcano Rendered in Unity
/2012-03-01 22:39/
This is terrain created from a scaled down gray-scale bitmap I made with Sat Dat Splat. I didn't use the Unity native Raw16 height format because you can't adjust the scale. To get around that issue, I wrote some Unity javascript to load and apply grayscale images giving me full control of the scaling to get the proportions right. This is the result.
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TankGame 09 Turret
/2012-03-01 22:31/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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California Volcano Height Map
/2012-03-01 22:39/
This image is a sealed up volcano located in California. I grabbed the image because of its peculiar round shape. I downloaded it, and then converted it to a gray-scale bitmap with Sat Dat Splat. After I converted it I re-sized the image with a graphics program to 1024x1024. I wrote code in the Unity game engine to read gray-scale height maps even though it does Raw16 format natively. The next image shows the results.
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TankGame 10 Gunner
/2012-03-01 22:31/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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Hawaii's Kauai Island rendered in Crytek
/2012-03-01 22:39/
This is my favorite application of Sat Dat Splat to date! This is the Crytek Game Engine rendering the island of Kauai in the Hawaii islands. This is half scale. The island is a real 20 miles across. In Crytek I could only manage 10 miles across, rendering it at 50% scale. Even as a 50% scale island that is 10 miles across - the views offered are amazing. Walking the terrain "in game" I wouldn't even try. In a vehicle it takes awhile (as I only made dirt roads... no highways.) anyway, I think this pick really shows off what I mean when I say Sat Dat Splat...Because nobody makes terrain like Mother Nature.
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TankGame 11 Driver
/2012-03-01 22:31/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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Hawaii's Kauai Island
/2012-03-01 22:42/
This heightmap is of the island Kauai in the Hawaii islands. It's a favorite of mine because the terrain is just really interesting. I'm not sure I'd elect to live so close to so many volcanoes but the landscape stellar! Below is a shot of this island rendered in the CryTek game engine.
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TankGame 12 Chase
/2012-03-01 22:31/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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Desired Size Field
/2012-03-01 22:39/
The desired size field allows you to make perfectly square output heightmaps and also allows you to keep heightmaps within the size capabilities of your target graphics engine. It doesn't not allow you to make images or raw heightmaps that are larger in any dimension than the source satellite image.
For example, Unity Game Engine has a maximum allowed size for Raw16 file imports of 4096. If you have a satellite image that is 6000x5000, you can set the Desired Size field to 4096 and get a 4096x4096 raw16 file as your result that is compatible.
Now there are some things you should know about the Desired Size field:
- When the value is ZERO, it is ignored entirely and the full size of the satellite image in converted whether Raw16 or Bitmap.
- If either dimension of the Satellite image is LESS THAN the Desired Size field, it is ignored entirely.
- When the Desired Size field is validly below both dimensions of the satellite image, the data used for the output comes from the top left of the satellite image.
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TankGame 13 ShellChase
/2012-03-01 22:32/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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Grand Canyon - High Up
/2012-03-01 22:40/
Arizona USA's Grand Canyon - I have a short series to show the detail attainable using satellite imagery from the USGS seamless server website in conjunction with Sat Dat Splat. This view is zoomed out to show a large are of the terrain.
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TankGame 14 Pose
/2012-03-01 22:32/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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Grand Canyon 50%
/2012-03-01 22:40/
Arizona USA's Grand Canyon at 50 Percent of the Sat Dat Splat rendered bitmap full size, zooming further in.
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Jegas Edit
/2012-03-01 22:15/
Jegas Edit - Welcomes you to stop by our web site, there is a feedback and bug report form as well.
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TankGame 15 Pose
/2012-03-01 22:32/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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Grand Canyon 100%
/2012-03-01 22:40/
Arizona USA's Grand Canyon at 100 Percent of the Sat Dat Splat rendered bitmap, effectively zooming us all the way in to the detail.
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Jegas Edit - Showcase
/2012-03-01 22:16/
Jegas, LLC Presents: Jegas Edit. Note the Calculator tool that is built in with hexadecimal tools. Also there are color tools also to help developers of HTML or other languages where RGB value to color translation (both directions) it advantageous to have a click away.
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TankGame 16 Not Long Now
/2012-03-01 22:32/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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Building Units
/2012-03-02 11:22/
For Sale: By arranding these, many buildings can be formed.
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How To Download USGS Data
/2012-03-01 22:41/
This process looks more intimidating than it is, I promise!
Let's start with clicking our way to the source of the data, here: United States Geologicial Survey.
Once you're there, click on the "Maps, Imagery and Publications" link shown here in the picture on the left.
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TankGame 17 Got Him
/2012-03-01 22:32/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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howto_002
/2012-03-01 22:41/
Next click on the National Map Seamless Server link as shown in the picture to the left here.
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Jegas Edit - Shader Language HLSL
/2012-03-01 22:17/
Here is an example of Jegas Edit using the High Contrast theme downloadable from here and using a non-stock programming language called HLSL or High Level Shader Language (It's for making special effects in graphical applications using DirectX or OpenGL).
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TankGame 19 Are You Ready
/2012-03-01 22:32/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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howto_003
/2012-03-01 22:41/
Next click on the Seamless Server link on the left of the webpage you just navigated to as shown here in the picture on the left.
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Jegas Edit - High Contrast Theme
/2012-03-01 22:17/
The Default Theme is closer to Microsoft's Visual Studio, but I personally love the high contrast - maybe it's my aging eyes. Here Jegas Edit is editting a FreePascal source code file. FreePascal happens to be my favorite language. Oh, did I tell you Jegas Edit is written in FreePascal? It runs on Linux also.
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TankGame 20 5 Adv Terrain
/2012-03-01 22:32/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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howto_004
/2012-03-01 22:41/
WE HAVE ARRIVED!
Now there is a bunch of stuff on the left, but I outlined the important tools to navigate around. also there is help on the USGS site for using their interface. By default, when you arrive the magnify tool is selected so anywhere you click on the map will cause it to CENTER on that location in your browser, and be drawn zoomed in.
Now there is a "SCALE TOOL" in the upper right of this page that works like the magnification tool in Google maps; in case you've seen that before. If not, it changes the zoom level of the map.
After you have zoomed in on an area you wish to download, you can use the "Download" tools. These are pointed out in the provided screen hot on the left here. You basically are allowed to drag a square over the region you wish to download and then the system bundles up your selection into a download or download batch (when multiple files requested do to size). I show how this looks in the next screen shot.
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TankGame 20 AirBorne
/2012-03-01 22:32/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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Floor Tiles
/2012-03-02 11:22/
By Arranging these, various flooring can be constructed
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howto_005
/2012-03-01 22:41/
I have in the picture three points of interest.
- ONE: The download tool which allows you to drag a square over a region you wish to download.
- TWO: This what the download tool's square region indicator looks like. It's pictured here selecting an island in the Hawaii islands. Once you lift up the mouse button a window immediately pops up so you can download which brings us to our next bullet point.
- THREE: When this download window popus up, its crucial that we click the "Modify Data Request" button shown in the picture. The default file format is NOT RECOGNIZED by SAT DAT SPLAT. The format we want is GRIDFLOAT, so go ahead and click Modify Request when you reach this point.
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Options - Page 1
/2012-03-01 22:23/
The Options section options up a whole slew of options you don't see in the list on the left. There is a lot in there to customize if you wish. This is part 2 and shows the rest.
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howto_006
/2012-03-01 22:41/
Here in the Modify Data Request Screen, I need to point out that you need to give it a few seconds to fully load. If you don't and start to look around it tends to jump around (move the scroll position as it adjusts).
Now, what we want is to find the list item with a checkbox because that is the item we are actually going to download. I pointed out what I mean here in the provided screen shot with a circle and a green checkmark.
Once you locate the proper list item, you will see on the right "ArcGRID" in the drop down list box. This is where you want to make a change, as it is the Data Format column in the list. The format we're after is GRIDFLOAT.
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Options Page 2
/2012-03-01 22:23/
The Options section options up a whole slew of options you don't see in the list on the left. There is a lot in there to customize if you wish. This is part 1 of these options.
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TankGame 22 GameOver
/2012-03-01 22:33/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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howto_007
/2012-03-01 22:41/
In the screen shot here, I'm selecting GRIDFLOAT file format from the list. You'll want to do the same.
While we are here I wanted to tell you about the other options you may have available to you. For example, the default Satellite data set is "1 Arc Second" but there is at least another I know is also available in GRIDFLOAT format and that is "1/3 Arc Second". The difference is resolution of the satellite imagery. 1 Arc Second I believe is the result of the satellite taking a radar "picture" to get the height elevation once per second as is flies overhead in orbit. 1/3 Arc Second is the same thing but at 3 times per second resulting in a much higher resolution "scan" of the earth's surface.
By changing which list item is checked in this "Modify Data Request" screen you can change the nature of your satellite images; just remember to change the file format to GRIDFLOAT so SAT DAT SPLAT can convert it.
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Mouse Link Color
/2012-03-01 22:23/
You can change mouse link color for syntax highlighting of mouse clickable items.
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TankGame 23 GettingBusy
/2012-03-01 22:33/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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howto_008
/2012-03-01 22:41/
Once you are done making your selection, scroll down to the bottom of the page and click the "Save Changes & return to Summary" button.
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Max Undo
/2012-03-01 22:23/
You can configure the number of UNDO operations to keep. I tend to use quite a few.
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TankGame 24 GuardingBase
/2012-03-01 22:33/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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howto_009
/2012-03-01 22:41/
NOW - YOU GRADUATE! You're now ready to grab your first satellite image(s)! Congratulations! NOW the Fun Starts! Click the Download, unzip the file when its ready and fire up SAT DAT SPLAT and convert it!
GREAT JOB!
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Line Highlight Color
/2012-03-01 22:23/
Control the color of the currently highlighted line of text. Thisis not the same as selected text color.
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raw16 format
/2012-03-01 22:42/
This format gives a much higher resolution than a grayscale heightmap imge ever could but unfortunately less graphics programs and game development software support it.
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Increment Color
/2012-03-01 22:22/
Set increment color. I admittedly don't use this one and just use the defaults. The Text controls in use had so many features, I made sure they were all implemented even if I wasn't sure what they were for!
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Scale Field
/2012-03-01 22:42/
The Scale Field is a percentage value. It allows, as it name suggests, you to scale the output of the Satellite image. This is important when you are dealing with different graphics rendering software that doesn't give you a way to adjust the data you give it.
For an example, if you import a satellite rendered image as a raw16 into the Unity game engine, the landscape will often be unusually "tall" and appear disproportionate. By setting a scale factor of maybe 50 (50%) you can reimport the data and get better results. This is an iterative prospect, but once you find the "scaling sweetspot" for your graphics engine of choice, it will make the process much smoother.
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Highlight All Color
/2012-03-01 22:22/
"Highlight All" color for when you highlight the entire text file.
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Processing your first USGS Map
/2012-03-01 22:42/
When you first fire up (launch) Sat Dat Splat it should resemble the image pictured here. If not... You've been had! lol
Now like the instructions say for step #1, we need to select our source file. Generally you'll be using your own data but to try this software out and help you get aquainted with it, we've supplied a sample.
Click on the elipses button (triple dots ...) on the right side of the first white text box which will bring us to our next screen shot.
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Cathulu
/2012-03-02 11:21/
Work In Progress
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Hide Selection
/2012-03-01 22:22/
This is a flag to hide selected text. Not sure I'd ever use it, but you can if you want to: options are a wonderful thing.
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screen_002
/2012-03-01 22:42/
Here you have the familiar windows explorer "Open Dialog". This dialog only accepts files with a *.hdr file extension. On the left side of the Dialog, please click on the Libraries Icon. Then click the Documents folder. In Windows XP your goal like us using Windows 7 is to navigate to the "My Documents" folder.
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Gutter
/2012-03-01 22:22/
Gutter Color - the Gutter in on the left hand side of the text window where line numbers show up if they are turned on.
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screen_003
/2012-03-01 22:42/
Once your in the Documents (Or My Documents) folder, look for the Sat Dat Splat folder as pictured here. Double click it to enter it.
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Font
/2012-03-01 22:22/
Default Font Settings - most of us know what this is all about. Note however the colors and fonts are also set for syntax highlighting of various text file formats and override this setting for certain symbols and keywords.
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screen_004
/2012-03-01 22:42/
Once inside the Sat Dat Splat Folder, you need to enter the folder with the sample data. The name of this folder is "NED_79352188". Please double click the folder to enter it.
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Folded Code Color
/2012-03-01 22:22/
Jegas Edit allows something called code folding. Most programmers/developers know what this is. If you don't, think of it as a way to collapse groups of text that go together that the editor can discern. This setting allows you to change the color of this folded code. Folded code usually leaves one line of code so you can see it and know its folded.
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screen_005
/2012-03-01 22:43/
The open dialog should filter out the other files in this directory making your next move fairly easy. Double click on the file named "ned_79352188.hdr".
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Extra Line Spacing
/2012-03-01 22:22/
Extra lines spacing can cause your text lines to appear spread out. This is handy if you want each line of text to be a little further from the one below it.
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screen_006
/2012-03-01 22:43/
Now that you have selected a source file, we need to select a destination file before we can initiate the conversion.
We recommend for this demonstration at least, you save your results to the same folder as the header file we just selected. Please click the elipses buttong on the right side of the second white text box to get the familiar Windows "Save Dialog". Navigate as necessary to find the directory pictured here.
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Extra Character Spacing
/2012-03-01 22:22/
Extra char spacing can cause your text file to appear spread out. This is handy if you find the letters to crammed together. I prefer to keep them crammed together myself, but use ths liberally if it suits you.
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screen_007
/2012-03-01 22:43/
After you have navigated to the directory pictured in the previous paragraph, type "test.bmp" into the text box (without the quotes) in the bottom part of the "Save Dialog" as pictured here. Then click the "Save" button.
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Default Selection Mode
/2012-03-01 22:22/
Selection Mode effects how your mouse behaves when it is used to select text. Don't forget the Left-ALT key trick to select columns for both text entry (multiple lines at once) or for cutting and pasting columns of text.
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screen_008
/2012-03-01 22:43/
At this point, the long button in the middle of the screen should become enabled so you can click it. We are ready at this point... Please click the "Sat Dat Splat" button. You should see the application begin processing immediately. Note the Progress bar needs to make two full passes from zero to 100%. The first pass is the processing of the file and the second pass is for the saving of the output to disk.
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Right Edge Color
/2012-03-01 22:22/
Remember the right edge margin? You can change its color as well as size.
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screen_009
/2012-03-01 22:43/
When the file is completely finished being converted, you should see the message box dialog pictured here. Now to view the output, there are a few ways to get there:
- (Slow) Open Windows File Explorer and navigate to the "My DocumentsSat Dat SplatNED_79352188" folder
- (Faster) Click on the bottom file cabinet on the right of the Destination file's elipses button
- (Fastest!) Click on the magnifying glass button.
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Bracket Match Color
/2012-03-01 22:21/
Bracket match color is used to match parenthesis, square brackets and curly braces. This is extremely helpful when writing code. It is therefore import to select a color that stands out and is easily seen so it can help you debug faster - or prevent the need to debug by getting your brackets correct the first time.
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screen_010
/2012-03-01 22:43/
If you chose to click on the second file cabinet button, you'll get a Windows File Explorer window already navigated to the folder specified in the corresponding file text box as shown here. In this case, you should see the "test.bmp" file we just created listed. If so, double click it to view your results.
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Bracket Highlight Style
/2012-03-01 22:21/
Bracket highlight style when the brackets highlight based on your cursor location.
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screen_011
/2012-03-01 22:44/
Here you are! Finished product! The white lines shown here do not appear when satellite images are processed with a registered version of Sat Dat Splat. Please Register.
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Border Style
/2012-03-01 22:21/
Border style controls if there is a border around the text area of Jegas Edit. Purely aesthetic.
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JAS - Console Setup - Linux or Windows
/2012-03-01 22:14/
JAS - is often installed to Linux server environments, and there isn't always a GUI so we made sure there was a console based installation program to guarantee it can be run anywhere without needing to maintain multiple installation programs.
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setup_001
/2012-03-01 22:44/
The location of the Sat Dat Splat installation program may vary. I use Firefox and Windows 7, and when I download anything it ends up in c:UsersjasonpsageDownloads as pictured here. When you locate the installation file, give it a double-click to fire it up.
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Border Spacing
/2012-03-01 22:21/
Border spacing give finite control of the work area in the text area of the editor. I tend to want as much real estate as possible so I stay with the defaults.
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JAS - Screen Search
/2012-03-01 22:13/
Although this is one particular Screen Search screen, JAS has a common interface for dealing with data through out it making learning a breeze. Additionally all the screens are customizable with a simple click interface.
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setup_002
/2012-03-01 22:44/
When you fire up the installation program, you should be greeted with the dialog presented here. If not, we might be on the cusp of a technical support call.
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Bookmark Options
/2012-03-01 22:21/
Bookmark options control how bookmarks are rendered and how they behave. They show up in the Gutter (left side of text area) when employed.
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JAS - Admin Dashboard
/2012-03-01 22:12/
JAS' menu system does the traditional pull-down menus on top of the screen, but items from it are also drawn as screen. As such if you don't like them - you can change them with the menu editor.
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Man
/2012-03-02 11:20/
Work In Progress
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setup_003
/2012-03-01 22:44/
EULA 101 - The EULA is the End User License Agreement. Most folks skip past this screen, so let me tell you the important parts: Jegas, LLC isn't liable for any damages you incur from using this software, and we might send some information about your machine when you register to make sure folks aren't "pirating" this software. That's it in a nutshell.
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TankGame 35 Bigger Land
/2012-03-01 22:35/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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Block Indent
/2012-03-01 22:21/
Block index controls how far text lines indents (individually or multiply selected lines) when you press tab. I opt for TWO spaces so I don't find my code indenting off the screen to the right.
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JAS - Menu Editor
/2012-03-01 21:59/
JAS menueditor allows you to change how navigation is set up, and allows expansion. Additionally it can be used as a content management system in that you literally can write web pages with it.
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setup_004
/2012-03-01 22:44/
Once you've presumably read and accept the agreement, click the top radio button labeled "I accept the agreement"; doing so will enable the "Next" button so you can continue with the installation process.
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TankGame 36 TakingShape
/2012-03-01 22:35/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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JAS - Time And Work 2
/2012-03-01 21:58/
Here is another example of how the menu navigation is used to organize navigation "panels".
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Jegas, LLC Presents - Springli Alarm
/2012-03-01 22:48/
Springli Alarm allows Once-Only alarms as well as Recurring ones. The Recurring Alarm configuration is loosely modeled after a program called cron commonly found on Unix, Linux, and new Macintosh computers. The alarms are only fired if the program is running. (You are unable to shut it down or your computer, start them back up and get a littany of missed tasks - just so you know.) It's similar to Unix's and Linux's "cron" utilities in many respects except its meant to alert people not the PC. Windows Task Scheduler is better suited for that.
Springli Alarm needs to be running in order to get the Alarm notices. So, if you would like Springli Alarm to run all the time, copy your Springli Alarm Icon into your start up folder. We do not assume you'll want this so we don't do this for you like many software applications do; often when you didn't want them to.
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setup_005
/2012-03-01 22:44/
Pre-Install Notes: These are actually worth the brief read. I just wanted folks to know going into this, that the free download is crippled with watermarks, this online help is available and that getting a Satellite image converted is only one step of what is necessary to get the gorgeous terrain renderings we're presumably after.
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Programming Languages
/2012-03-01 22:19/
Jegas Edit comes with many languages already supported in it but the neat thing is that you can teach Jegas Edit any programming language you want so that it does the appropriate syntax highlighting.
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setup_006
/2012-03-01 22:45/
Here you select your destination installation folder. Generally the default will suffice. Additionally, if you use the default, other Jegas software will neatly tuck into this area to keep them together.
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File Extensions
/2012-03-01 22:18/
File Extensions can be added to the various languages in Jegas Edit. This is how Jegas Edit knows what Syntax highlighting rules to follow. Therefore it wouldn't be wise to have a given file extension for two languages.
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JAS - Server DOWN?!
/2012-03-01 21:57/
This is what it looks like when JAS is installed in a hybrid configuration and JAS itself is offline or restarting. By Hybrid, JAS can be configured to run along side other web-servers in order to leverage existing SSL configurations and advanced media Caching.
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setup_007
/2012-03-01 22:45/
Select where you want the Sat Dat Splat shortcuts to be located in your start menu. I find with the way Windows 7 works, it seems to matter less because you can search for what you want to run similiar to a web search engine. Again, the default will usually suffice.
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Springli Timer
/2012-03-01 22:48/
Jegas, LLC presents Springli Timer - A FREE application useful for all sorts of timing. Stopwatch? Yup. Countdown Alarm? Yup! Even has a mini mode so you can use while recording video if you like.
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springlialarm_003
/2012-03-01 22:48/
Set Date, Time and Message to be displayed when the alarm has been reached.
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Full Size - Normal View
/2012-03-01 22:48/
The full Size View gives you all your menu options and a very easy to read display from across the room even.
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JAS - Sales Tab
/2012-03-01 21:56/
This is JAS Sales Tab. However its "stock" appearance may change as the flexibility of JAS makes it real easy to keep optimizing the user interface for what works easier.
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JAS Default Color Theme
/2012-03-01 21:49/
JAS - Default color theme. JAS uses themes created with Artiseer. This has allowed us to make many theme color themes. This one here is one of my favorites. But if you don't like brown, there are at least 12 more to choose from.
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Scroll Bars
/2012-03-01 22:23/
Decide if you want horizon scroll bars, vertical or both.
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setup_008
/2012-03-01 22:45/
Here you can elect for a desktop icon and/or a quick launch icon. Now I've yet to see a Quick Launch Bar in Windows 7, only in Windows XP. Regardless, the one I find handy is the Desktop Icon. I also have a folder on my desktop for "shortcuts". If I don't use one for a long time I move it there so I can get later if I need it while helping me keep my desktop from getting to cluttered.
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JAS - Companies Tab
/2012-03-01 21:56/
JAS' Company Tab - Notice the Quicklinks below the tab as well. Quicklinks allow you to make shortcuts to anywhere online or in JAS itself. Many come stock but you can add and remove them yourself.
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Mini Mode
/2012-03-02 08:58/
Ignore the Pink and Blue Motif - the Gallery did that and I can't correct it. Mini Mode is great when recording videos or when you just want the timer on the screen but without using to much real estate.
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Right Edge
/2012-03-01 22:23/
You can decide on the size of the right edge margin.
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setup_009
/2012-03-01 22:45/
Ready To Install! Yay! Just take a quick look at the presented settings that will be used because when you click next... It's On! Installation actually commences officially and it happens pretty fast so we're almost done with installation.
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springlialarm_005
/2012-03-01 22:48/
Have both single and recurring alarms stacked up. Linux users familiar with crontab will see many similarities.
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TankGame 43 Terrain Blending
/2012-03-01 22:36/
JGC_VMESH Example: JGC_VMESH meets one of Green Gandalf's early terrain shaders. This shader works in a similiar fashion to the USGSMapPaint function found in the jgc_usgs file, except the shader naturally performs the algorythm in real time by leaning on the GPU.
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Count Down - Alarm
/2012-03-01 22:49/
When the countdown is reached, a window pops up with your reminder message and an alarm sound that isn't obnoxious.
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JAS - Login
/2012-03-01 21:53/
HEre you'll see the Jet poised for take off. Login and your JAS Jet is launched! If someone makes 10 login mistakes, their internet IP address is banned and they are told to have a nice day.
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Right Edge Color
/2012-03-01 22:23/
You can even decide the color on the right side of the text window.
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setup_010
/2012-03-01 22:45/
Post Installation Notes tell about the folder and satellite imagery provided with Sat Dat Splat for you to try out. We will cover this topic in the next chapter of this help. (Scroll down ... You're close!)
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springlialarm_006
/2012-03-01 22:48/
This is what it looks like when you are in count down mode and it reaches zero. This window pops up, the text in the MESSAGE field you can see in the back is displayed in a marquee fashion while the text alternates black on yellow to yellow on black (not to quickly but noticeable). You also hear a pleasant musical chime versus a startling buzzer or ring sound.
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TankGame 44 EarlyTreeTest
/2012-03-01 22:36/
Iron Infantry a Dark Basic Pro Project turned into DarkGDK and Jegas Game Classes
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JAS - Just Logged In
/2012-03-01 21:53/
JAS - When you first log in, the default landing page shows the JAS jet taking off - straight up - time to race ABOVE the Clouds.
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Multiple Timing Options
/2012-03-01 22:49/
This menu lets you start and stop the timer, choose timer mode(Stopwatch or Countdown to alarm) and enter real date and time for the alarm to go off.
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Selected Color
/2012-03-01 22:24/
Change the Selection colors.
Changing the behavior of any text editor or programming IDE is the first thing I do.
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setup_011
/2012-03-01 22:45/
Congratulations! You successfully installed Sat Dat Splat.. but there is still much to do... such as getting a Satellite image converted to something you can use in your own projects! We assume you are a developer or an artist of some sort if you grabbed this software, but if not... know that you can still convert satellite imagery from the USGS site and use almost any graphics program to view the data you coverted.
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springlialarm_007
/2012-03-01 22:48/
The main point to remember... to make sense of the Recurring Alarms is that asterisks ( * ) denote "Any". So, below there is a mortgage payment reminder that is to go "Any Month", On the 1st of the Month, "Any Weekday", "At 9:00 am" with a message that will appear when the alarm goes off stating what the alarm is for. Creating an alarm will all asterisks will go off every minute; so you will likely want some non-wild or asterisk free options selected for each recurring event.
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JAS Blue Sky Theme
/2012-03-01 21:52/
JAS - Blue Sky Theme. This is one of the more corporate looking color themes. Note you can toggle the headers off if you like, as well as quicklinks.
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Set Real Times to be Alerted
/2012-03-01 22:49/
Here is where you can enter the exact date and time you'd like the alarm to go of. Note: Your computer must stay running. Springli Timer doesn't "remember" your settings. If you shut it down, yu have effectively reset it.
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Tab Width
/2012-03-01 22:24/
Change TAB Width.
We all have our own preferences.
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test_128
/2012-03-01 22:46/
This is a color height-map created with Sat Dat Splat. It utilizes all three color channels in a 24-Bit Bitmap to give higher resolution maps than even a Raw16 height-map can provide. If it looks a bit strange, it's because its acting as a number database, and certainly not for looking at. The Gray-Scale height maps have the lowest resolution of all the formats, yet they remain the most popular. I assume because when you look at them, well... they look like something. (B^)>
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USGS Sample
/2012-03-01 22:36/
A shot explaining a litt about how the TILES of data from the USGS related to the Islands (In Hawaii) I was downloading. I converted Kauai. Check out Sat Dat Splat so you can use a tool to do the USGS conversion if Jegas Game Classes doesn't work for you.
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ImageBug? Nope! Looks Good
/2012-03-01 22:28/
JGC_JMESH Example: This image demonstrates how the JGC_JMESH terrain is put together and demonstrates how you can individually texture each limb. In version 3.x there are new UV functions for both JGC_JMESH and the JGC_VMESH terrain classes that make texturing with authority easy!
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JAS - Admin Dashboard
/2012-03-01 21:59/
JAS - Admin Dashboard - usually for administrators and the like - there are multiple administration like pages for JAS. JAS has a lot it in it - so they are required.
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JAS - Time and Work
/2012-03-01 21:57/
JAS' time and work panel is purposely trimmed. Log In, Tasks, and some tools related to those features - thats it.
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JGC_MESH Classes
/2012-03-01 22:29/
JGC_VMESH Example: This shot if of the "UV Groovy Demo" and shows both the poly arrangement for the JGC_VMESH as well as what the UV functions it offers allow you to do quite easily. One thing that is sometimes an annoyance is Z-Fighting. When you want to place a heli pad or a road on a terrain - you don't have to deal with zfighting if you can just texture the poly's in question directly. These routines make this sort of thing easier than trying to place a textured plain (or flattended cude) onto your terrain. Texture Splatting via shader is another way to handle this issue, but that's another technique altogether.
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Want Tabs
/2012-03-01 22:24/
Change whether or not you want to use Tabs.
You can globally change many preferences of Jegas Edit.
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